In order to make a monster to be considered in two archetypes both hexidecimal set codes of the archetypes must be lengthened to 4 digits. Monsters that are members of two Archetypes are a little trickier to understand. Known extension Archetypes and their hexadecimal counterparts are as follows:
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(For example R-Genex Monsters, which are considered Genex, have a set code of 1002 which is 1 appended to 00 appended to the Genex Set code of 2)ġ (Hexidecimal Number) 00 (Spacing) 2 (Genex Set Code)= 1002ġ (Hexidecimal Number) 0 (Spacing) 47 (Gem- Set Code)= 1047 These codes are a four digit hexadecimal code created by appending a hexadecimal number (that is 1-9,A,B,C,D,E,or F) to 1 or 2 0s and the hexadecimal set code of the containing Archetype.
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There are also Extension Archetypes, which include R-Genex, X-Saber, and other archetypes that have their own support but are considered part of the including Archetype (e.g. The basic archetypes, and their hex values are as follows:ġ32: Chronomaly TechnologyĐx84 (Currently Unknown why it has its own set code)Ģ56: Synchron SynchrosĐx100 (Synchros that require a Synchron Tuner)Ģ57: Synchro FusionsĐx101 (Fusions that require a Synchro Monster)Ģ58: Something Evil Hero Fusion RelatedĐx102 (Unknown what this is) For monsters that are in only 1 Archetype should be given their set code, or if custom, a blank set code from 1 to (presumably) 4095. If an set code does not come up on the database, it should be fine to use (1 exception is 258, which is something related to Evil Hero Fusions). Setcode is the archetype number, thanks to Angel and Jakester390 for the list of setcode numbers and explanations:īasic Set Codes currently run from numbers 1 to 513, with quite a few gaps. Warning, if your card is not a monster, Put 0 for ATK, DEF, Level, Race, and Attribute. Look at A legendary Ocean's effect, it says 'This card's name is treated as Umi" or Elemental Hero Neo Bubbleman who says 'This card's name is treated as Elemental Hero Bubbleman." so same scenario, they all have individual Id numbers but for a Legendary Ocean it will say the Id number of Umi in it's Alias spot and Neo Bubbleman with Bubbleman's Id in it's alias slot, yet they all have different Id numbers in general. This also works with cards that share names with other cards in their effects. So the original card will say 0, then the alternate artworks will have different ids but then you change the alias to the id of the card you want it to copy and BAM they have the same name.
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That's because all of alternate artworks in their alias spot say "89631139" instead of 0 because that is the Id number they share to be the same card. If you have a card like Blue-Eyes White Dragon, which has like 5 different card arts, notice they have the same Id Number in the deck constructor, but not in the cdb.